Start as a speck of gravity in a drifting debris field. Swallow dust, then rocks, satellites, ships, moons, planets and gas giants, and grow until even a dying star is on the menu.
Gravity Well is a 3D survivors-like roguelite. Anything smaller than you spirals into your accretion disk and gets spaghettified; anything bigger hurts. Chain swallows for a combo multiplier, and every level-up hands you a choice of three upgrades: dash, orbiting shards, gravity pulses, a twin hole, an event shield and more, with synergy upgrades like Quasar Jet and Shard Storm once you own the right pairs.
The field fights back. Hunter ships strafe and shoot until you outgrow them, comets streak in behind red warning lines, and rival black holes eat and grow alongside you. Around the four-minute mark a dying star appears: stay close to drain it, dodge its flare rings, and consume it before it goes supernova.
Every run earns stardust for permanent upgrades, new black holes (Quasar, Magnetar, Primordial) and harder sectors. Runs take a few minutes, and on a Meta Quest you can play the whole thing as a tabletop diorama in VR.